Other Sound Design
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Sound Designer at Bungie
I have a rich history in sound, starting in the film and television industry as an effects editor, dialogue editor, and re-recording mixer (Fyre, In the Heights, Emily in Paris). Previously, I shipped Nintendo's Advance Wars 1+2: Re-Boot Camp, a remake of their classic strategy sim from the GameBoy Advance, Contra: Operation Galuga which remade Konami's NES run-and-gun, and River City Girls 2 - a retro arcade beat-'em-up.
Most recently I've been contributing to raids and dungeons on Bungie's Destiny 2, an FPS/MMO looter-shooter, leveraging my mix background to deliver cinematic and memorable experiences for our players - all while collaborating remotely from New York City! |
Besides sound design...
Along with 614 other recordists from around the world, I participated in a crowd source sound effects library that collected various ambiences from 62 countries. For a donation to The Water Project, anyone could get the whole library. We raise more than $42,000 for 1,250 people to have acces to clean, safe water!
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I must have tried every shock-mount on the market for my portable recorders but either their suspension is made from rigid plastic or they don't actually isolate the microphones from handling noise and vibrations. After many prototypes, I'm excited to introduce the MOOS. This is a universal shock-mount that fits everything from the Zoom H1n to the H6, the Sony PCM D100, and basically any portable recorder. Twist the suspension bands and you have a secure shotgun mic shock-mount, too! It's designed to assemble quickly so you can get to recording immediately and it breaks down to small, flat parts for non-bulky storage in your backpack. The mounting bar has inset threads for universal mounting on tripods or hot-shoes for your DSLR or the included handle.
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Recent Film and Television Projects
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