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The Final Shape DLC: Saga-concluding final boss direction and design. Raid encounter mechanics and puzzle cues. Combat and cinematic performances.
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Season 19 Battle Pass Dungeon: immersive ambiences through technical systems - 3D spline emitters, trigger volumes, environmentally synced SFX, and state-dependent changes, while using listener cone + azimuth to direct player attention.
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Battle pass gun design (with included third-person perspectives for remote players): aim-down-sights, reloads, shoots, equips, projectile loops, and explosions. Unique features for exotic weapon, including direct-hit attach damage-over-time SFX player feedback.
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Vesper's Host DLC: Dungeon puzzle mechanic cues and implementation; timer countdowns and player death wipes. Mid and final boss intros, combat attacks, and death performances.
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Contributions:
Cinematics, faction vehicles (overworld and battle scenes), map hazards, voice over design, Nintendo HD Rumble haptics A highly anticipated remake of the original Advance Wars turn-based tactics game. The saga begins with the nation of Orange Star in a war against the neighboring Blue Moon. Battle through all four countries of Cosmo Land: Orange Star, Blue Moon, Green Earth, and Gold Comet. Then, in Advance Wars 2, a mysterious force is threatening Cosmo Land. |
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Contributions:
Player abilities, cinematics, enemies and bosses, UI, ambiences, dynamic game mix Starlight Re:Volver is a 1 to 4 player co-op action roguelite set in a vibrant anime world. Transform into one of four magical heroes, diving into virtual worlds to defeat the Drift and impending destruction of all you hold dear - or chill with friends and go fishing. |
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Contributions:
Player and enemy weapons, player and enemy death/spawn, UI, bosses, enemy vocalizations, pre-production game mix Contra: Operation Galuga is a thorough reimagining of the classic run 'n' gun NES/arcade game from the 1980s, featuring side-scrolling gameplay, iconic weapons, modern graphics and sound, new stages, new enemies and bosses, new play mechanics, and intense co-op combat for up to two players in Story Mode or four players in Arcade Mode. |
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Other Sound Design
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Senior / Lead Sound Designer
I have a rich history in sound, starting in the film and television industry as an effects editor, dialogue editor, and re-recording mixer (Fyre, In the Heights, Emily in Paris). Previously, I contributed to raids and dungeons on Bungie's Destiny 2, an FPS/MMO looter-shooter. I shipped Nintendo's Advance Wars 1+2: Re-Boot Camp, a remake of their classic strategy sim from the GameBoy Advance, Contra: Operation Galuga which remade Konami's NES run-and-gun, and River City Girls 2 - a retro arcade beat-'em-up.
Most recently I'm building a new IP, Starlight Re:Volver at Pahdo Labs here in New York City! |