Destiny 2: Spire of the Watcher dungeon
|
Unreal Engine Audio Demonstration
|
Other Sound Design
|
|
|
Sound Designer at Bungie
I have a rich history in sound, starting in the film and television industry as an effects editor, dialogue editor, and re-recording mixer (Fyre, In the Heights, Emily in Paris). Previously, I shipped Advance Wars 1+2: Re-Boot Camp on the Nintendo Switch, a remake of their classic IP from the GameBoy Advance.
Most recently I've been contributing to raids and dungeons on Destiny 2, leveraging my mix background to deliver cinematic and memorable experiences for our players - all while collaborating remotely from New York City! |
Besides sound design...
![]() Along with 614 other recordists from around the world, I participated in a crowd source sound effects library that collected various ambiences from 62 countries. For a $99 minimum donation to The Water Project, anyone can get the whole library. So far we have raised more than $42,000 for 1,250 people to have access to clean, safe water!
|
I must have tried every shock-mount on the market for my portable recorders but either their suspension is made from rigid plastic or they don't actually isolate the microphones from handling noise and vibrations. After many prototypes, I'm excited to introduce the MOOS. This is a universal shock-mount that fits everything from the Zoom H1n to the H6, the Sony PCM D100, and basically any portable recorder. Twist the suspension bands and you have a secure shotgun mic shock-mount, too! It's designed to assemble quickly so you can get to recording immediately and it breaks down to small, flat parts for non-bulky storage in your backpack. The mounting bar has inset threads for universal mounting on tripods or hot-shoes for your DSLR or the included handle.
|
Recent Film and Television Projects
Get in Touch
* indicates a required field
|